Resident Evil (Bio Hazard)

Another great franchise I am a fan of. Resident Evil released on Playstation on March 22nd 1996, now it is strange that this is one of my favorite games as when this was released I was 6 years old and the prospects of zombies or mutants terrified me. Its story-line and monsters played integral roles in many of my childhood nightmares. It was one of the first games I owned on my Playstation, my father bought the game for himself knowing full well I was not old enough to play it, therefore my first experience of this game was very much a spectator. After watching him play the iconic opening sequence and the introduction of the first zombie I did not sleep for weeks. Needless to say my mother was infuriated with my father for this. To be fair he wasn’t to know it would scare a 6 year old to his inner core. But I digress you didn’t come here to read my backstory, you came here to read a gaming review, but I guess you are now curious how something that scared me as a child is now one of my favorite games.

A first of its kind, Resident Evil set the scene for horror games paving the way for other franchises such as Silent Hill and games such as Nightmare Creatures and Parasite Eve. Capcom really did well with this storyline. It sets the scene in on the outskirts of a fictional city called Raccoon City, a series of bizarre murders have occurred in a town surrounding Spencer Mansion. You follow the protagonists the S.T.A.R.S Alpha Team comprised of Jill Valentine, Chris Redfield, Barry Burton, Brad Vickers, Jospeh Frost and Albert Wesker the teams captain. Initially Bravo Team was sent to investigate the murders but they had lost contact with them upon their entrance to Spencer Mansion. Alpha Team discovers their crashed helicopter and land hoping to find survivors. Now during the opening scene in the game, before CGI, they had actors filmed in full attire of the Alpha team, it made me laugh as it was extremely cheesy even for a 6 year old and even funnier for the elder version of me replaying the game years later. Again, I digress. They land looking for survivors and very soon afterwards Joseph Frost gets mauled by what appeared to be rabid dogs/wolves tearing his throat out before turning to the rest of the team poised to attack. Their pilot freaks out and takes off in the helicopter to escape leaving Jill, Chris, Barry and Albert Wesker to fend for themselves. They make a break for the mansion as their only point of safety and avoid further contact with the rabid animals.

From there the game is yours to explore, you get a choice of two playable characters; Jill Valentine, she started with a handgun which was ideal but had less space in her backpack for items or Chris Redfield, he started with a knife and more bag space. Essentially, Jill was the most appealing character as the handgun really comes in handy early on and fighting enemies with a knife, considering what enemies you were expecting to come across. In the GameCube remastered version they change the differences slightly aswell as some of the story. Jill has a pick-lock which is very useful and Chris has a lighter which is also helpful. However, they still leave the Jill character more appealing than Chris as you can obtain the lighter later on while you cannot find a pick-lock and have to survive with one-use keys and if they are used incorrectly or sporadically it can leave you in quite the predicament. Needless to say I chose Jill in the original and the remastered version. I will say though depending on the character you chose will determine many story-line differences so it is worth playing as both.

Once you have “ummed and ahhed” at what character you want to pick the game opens up and your placed in the eerie Spencer Mansion foyer. It’s quite impressive. After a small discussion regarding whats happened, the remaining three members of Alpha Team you decide to split up and look for Chris or Barry who has for some reason disappeared or not made it to the mansion with the team. Splitting up to investigate in a horror setting… always a recipe for disaster and a terrible cliche. As Jill you and Barry search the West Wing of the building and Wesker investigates the East Wing by himself. Eventually you come across a pool of blood and a body and back to tell Wesker who has not reappeared so you decide to continue by yourself. You then come to one of the most iconic scenes in the game and the whole of the horror gaming genre, it really is terrifying. The lead up to it and the door mechanics really adds terror to the game. Opening any door goes into a door opening sequence with a blacked out background and the door opening, with a loud cliched creaking sound, adding ridiculous amounts of mystery and tension every time you open a door. You genuinely have no idea what is on the other side before it is too late and you are thrown into horrific situation where everything in that room wants to cannibalize you and will stop at nothing to do so. They don’t even feel any pain, goddamned zombies. This scene introduces you to the enemy. You see a person crouched over what seems like a dying person, who you soon recognize as one of the Bravo Team (Kenneth) and just as his soul escapes his body the person who was crouched over him looks around displaying his/her horribly disfigured face covered in entrails and blood. If your heart doesn’t sink or your core temperature stays normal it has not had its full effect. As a kid I ran from the room I was that scared, these days it sends a shiver down my spine. The game cuts back in and you’re thrown into a situation you are not sure you can handle as this person/monster shuffles towards you with his/her arms outstretched. It’s not a spacious place this mansion and the controls are not forgiving so it is best to avoid contact with these monsters whenever possible and for other reasons I cannot explain without spoilers. So just avoid anything and everything as ammunition and heath kits are not easy to acquire. Before I spoil the rest of the game I will move on because I will end up writing about everything and it will become pointless to play. I have already spoiled the opening so I apologize for that. However, in the grand scheme of the game its but a mere taste of whats to come.

Left: 1996 Original Right: 2002 Remake

resident-evil-zombies

The graphics of the original for 1996 was amazing, polygons had taken over sprites and were now the start of the gaming golden age. As polygon graphics were slowly becoming the norm, it really adds to the horror of the game. Limitations such as most of the zombies looking very similar, mangled face, white blood stained top and black trousers you dont tend to mind considering the era they came from. There are some variations later on but they mostly look the same. Once other monsters such as spiders, dogs and ravens make their arrival you do really get a feel for the complexity of the graphics for the game. Even the blood splatter is rather good for its time. Considering modern games tend to not even add blood splatter.

Overall, an excellent survival horror game, a real ground breaker of its day paving the way for survival horror games to come. The setting, puzzle solving, small enclosed rooms and terrifying enemies make this a difficult but enjoyable game. The only complaint I have is the controls. Inverted controls and awkward camera angles make it extremely difficult to take on enemies and avoid them from time to time you will hear something and not see it, as much as that is fun for suspense and horror trying to target something from a distance  it takes a lot of work and it’s not ideal to take on enemies in close combat considering its their strongest strategy. It is also one of a few games which have multiple endings, pushing you to go for the best ending which comes hand in hand with doing a hell of a lot more to achieve. Definitely a game I would recommend to anyone who is a fan of survival horror games. I would not however recommend the films, so don’t get me started on that.

I hope you enjoyed the read!

Dec

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Final Fantasy XV

One of my favorite, if not my all time favorite franchises to date, despite its ups and downs during its reign as one of the leading RPG franchises in the golden era of gaming. This installment really rebuilds Square Enix’s reputation. It’s not back up to its illustrious past but its a start in the right direction.

Final Fantasy XV (or fifteen for those who can’t read Roman numerals), just like every Final Fantasy game, it is set in a completely different world/universe with a new set of protagonists and antagonists. Set in the world of Eos and you follow the character Noctis prince of the Kingdom of Lucis, now when I say this I can already see you imagining swords, shields and a medieval backdrop. Well it does have swords and shields but no such medieval backdrop, it is very much modern and futuristic. Quite the running theme in RPGs these days. Noctis has a band of friends/bodyguards who travel with him around the whole game. Saves you doing mini story-line quests to gain followers. Noctis’s party consists of Gladiolus Amicitia, his bodyguard; Ignis Scientia, a prodigy military tactician and Noctis’s advisor; and Prompto Argentum. Despite all their levels of expertise and their roles for the prince, you do gain a sense that under all of that they are indeed close friends. The storyline focuses around Noctis and his new wife to be Lunafreya and the looming danger of the Empire of Niflhiem (sounds vaguely familiar if you are a fan of the franchise – points to those who guess where from).

As a typical Final Fantasy game there is a focus on the combat system as there is normally a lot of controversy surrounding it. Back in the day up til Final Fantasy XI it was a turn based combat system which everyone enjoyed. Ever since the release of Kingdom Hearts and other RPG’s with real time combat systems Final Fantasy has incorporated it into their games with mixed results. I personally liked the combat system despite me being a strong advocate of bringing back the turn based system. It has all the attributes and fun of Kingdom Hearts’ combat system with added elements of teleportation increasing the fun of battles tenfold. Afterwards, making you feel like an absolute G when you teleport from ledge to ledge hacking down your enemies with ease. Limit Breaks play a major role in the combat system and double up with Noctis with a finishing blow for extra damage if you manage to remember to press the designated button during the quick time sequence. However, the only negative of all this is that you can get lost in massive “cluster-f**k” of a battle not having a clue what you’ve attacked or killed or who in your party is suffering damage.

The graphics of the game are again very typical of a top end game being released on the new next generation consoles. The amount of detail is phenomenal, including the mascots of the series. CHOCOBOS! Even Prompto gets excited about the prospect of Chocobos. As soon as the side quest came up to ride one I immediately dropped everything I was doing in the game as joined in the increasing excitement Prompto was reveling in and went on a search for my favorite mascot of the series to ride into the sunset. However, most of the time you do drive a car or Ignis drives it for you. You are a prince after all. The details on cities and monsters including the mechs-enemies are extremely intricate and impressive. Even the character designs are interesting not one character looks the same and they genuinely look mostly flawless in appearance even the battle scars on certain characters look better in the game than they do in real life. I can only imagine it will look better on a PS4 Pro.

Overall, with story, graphics and combat system the game is very impressive. One thing I do like about the game is the unique skills each of your party members have. Noctis has fishing which can add some fun and relaxation to the game and a degree of competitiveness when trying to catch bigger fish. Prompto has photography which adds an element of social media to the game. After each day he will give you a selection of photos hes taken of you and your party during the day and as you look through it the characters will comment on what they think of the picture. Its a way of documenting your fight scenes and accomplishments which is cool. Ignis is your chef, he will good meals that will add increased stats for a selective time period which is incredibly handy but you have to gather the resources for each meal. Gladiolus has Survival which I really haven’t fully got my head round yet, it has increased in level but I have not noticed the benefits of it yet. Possibly increases the probability of finding natural resources and other objects within the world map. I’ll look it up. There isn’t much that is negative about the game really, it is not as gripping as some of its predecessors but still an interesting storyline which has me intrigued but if Square Enix build on this game they can bring back the glory days of Square and Squaresoft.

Hope you enjoyed the read!

Dec